Trust, but Verify: home

Four rooms, four questions

  1. Who are you?

    Room 01 · identity and passwords · 4 pairs of art and code

    People tried to prove who they were long before passwords. There were always three ways: something you know, something you have, something you are.

  2. Is it real?

    Room 02 · authenticity and forgery · 6 pairs of art and code

    A forgery is betrayed by one detail that could not be there: a pigment from the wrong century in a painting, one wrong letter in an email address.

  3. Who is watching?

    Room 03 · secrecy, ciphers, surveillance · 5 pairs of art and code

    Hiding a message in plain sight is the oldest art and the oldest technology. Without the key a cipher looks like noise; with it, like text.

  4. What if it breaks?

    Room 04 · error, noise, chance · 4 pairs of art and code

    Chance makes art alive and keys strong. An error can be glitch art or a vulnerability: it depends on who finds it.

All 19 cases